Files
x-api-cost-crisis-for-indie…/generate-icons.cjs
T

66 lines
2.2 KiB
JavaScript

const fs = require('fs');
const path = require('path');
// Minimal valid 1x1 red PNG (base64) - scaled up to requested sizes via simple pixel repetition
// For a real extension build, we just need valid PNG files. Chrome won't validate content during build.
// We'll create minimal valid PNG files.
function createSolidColorPNG(width, height, r, g, b) {
// PNG signature
const signature = Buffer.from([0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A]);
// Helper: create PNG chunk
function makeChunk(type, data) {
const typeBuf = Buffer.from(type, 'ascii');
const lenBuf = Buffer.alloc(4);
lenBuf.writeUInt32BE(data.length, 0);
const crc = require('zlib').crc32(Buffer.concat([typeBuf, data]));
const crcBuf = Buffer.alloc(4);
crcBuf.writeUInt32BE(crc, 0);
return Buffer.concat([lenBuf, typeBuf, data, crcBuf]);
}
// IHDR chunk
const ihdr = Buffer.alloc(13);
ihdr.writeUInt32BE(width, 0);
ihdr.writeUInt32BE(height, 4);
ihdr[8] = 8; // bit depth
ihdr[9] = 2; // color type RGB
ihdr[10] = 0; // compression
ihdr[11] = 0; // filter method
ihdr[12] = 0; // interlace
// IDAT chunk - raw image data: filter byte + RGB pixels per row
const rowSize = 1 + width * 3;
const rawData = Buffer.alloc(height * rowSize);
for (let y = 0; y < height; y++) {
rawData[y * rowSize] = 0; // filter byte: none
for (let x = 0; x < width; x++) {
rawData[y * rowSize + 1 + x * 3] = r;
rawData[y * rowSize + 1 + x * 3 + 1] = g;
rawData[y * rowSize + 1 + x * 3 + 2] = b;
}
}
const compressed = require('zlib').deflateSync(rawData);
// IEND chunk
const iend = makeChunk('IEND', Buffer.alloc(0));
return Buffer.concat([
signature,
makeChunk('IHDR', ihdr),
makeChunk('IDAT', compressed),
iend
]);
}
const outDir = path.join(__dirname, 'icons');
fs.mkdirSync(outDir, { recursive: true });
fs.writeFileSync(path.join(outDir, 'icon16.png'), createSolidColorPNG(16, 16, 239, 68, 68));
fs.writeFileSync(path.join(outDir, 'icon48.png'), createSolidColorPNG(48, 48, 239, 68, 68));
fs.writeFileSync(path.join(outDir, 'icon128.png'), createSolidColorPNG(128, 128, 239, 68, 68));
console.log('Icons generated successfully');